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Listed below are the top 5 out of 5 listings that are in the same industry and location as the job you were looking for. To see more than 5 listings, click here to search similar jobs in Palo Alto, CA
Entertainment Industry Employer - Palo Alto, CA US
Work with internal artists and outsources through all stages of development, guiding all aspects from idea concept to final Generate concept images and sketches, ...
Entertainment Industry Employer - Palo Alto, CA US
Write clear and concise technical documentation for: Installation and configuration of software in a Linux environment, Development libraries, feature specs, ...
Entertainment Industry Employer - Palo Alto, CA US
This Company is looking for a super talented Senior Artist to join the team. Come help us build the best social games out there! Our ideal candidate is someone ...
Entertainment Industry Employer - Palo Alto, CA US
Define the product roadmap for the analytics platform components involving backend infrastructure, ETL and sustaining operations. Understand scalability and ...
You must have impeccable production skills (layout, typography, color) and a portfolio to prove it (Need to see your production talent. e.g. color correction, ...
For your reference, we have included the original job posting below.
Technical Artist
Job Number:
42985095
Company Name:
Entertainment Industry Employer
Job Location:
Palo Alto, CA US
Job Categories:
Arts, Entertainment & Gaming Marketing & Advertising
Technical Artist
- Develops new techniques and processes to solve visual effect production challenges - Work closely with the Art Director, concept artists, and designers to create and implement the visual designs and animations for the game - Develop concepts, iterate, and produce animations for key titles in Flash - Create high-quality artwork within memory and frame-rate budgets - Works with art and game design to create the in game avatars - Innovates and solves art technical issues for tool development used in game production - Works effectively with both programming and art to improve game performance - Pushes and/or defines art limitations for the project - Works closely with the tech team to design, debug and evaluate new tools